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This seems to be the game's way of making sure the frame rate can keep up, but it's frustrating to have the room and the money to build something, only to be told that there's not enough power available. Each building consumes power, and each of your park's three areas has a limited amount of power available. Unfortunately, you're a bit limited as to where you can place buildings as well as how many you can place. Placing new attractions is a piece of cake: Scroll through a menu until you find what you want to place, locate a good spot, and press a button to drop it into place. Most of your time will be spent placing rides, stalls, and games, and, of course, building coasters. Sure, you can set prices, run advertising campaigns, and even borrow money, but there's very little benefit to be gained by doing so, and money is never a problem.
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There are simulation aspects to Off the Rails, but nothing as deep as other "Tycoon" games. As you complete missions like playing minigames, building certain rides, and managing staff, you're awarded thrill points, which eventually unlock new parks, each with its own theme. You start off with one theme park broken into three distinctly themed areas. Your goals include making the guests happy, ensuring the critics give your park a fair shake, and preventing a rival theme park from ruining your park's reputation. Thrillville's single-player campaign places you in the role of a theme park manager. Thanks to the inclusion of 50 minigames, Off the Rails is one of the better party games out there as well. Whether building your own amusement park or playing the games and riding the rides, there's never a shortage of ways to have fun. Thrillville: Off the Rails is one game that makes good on this promise. Many games promise that they're "fun for the entire family," but very few actually deliver an experience that can be enjoyed by both kids and adults alike.
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